Skip to content
Tweak Your Biz home.
MENUMENU
  • Home
  • Business
    • Business
    • Finance
    • Technology
    • Growth
    • Sales
    • Marketing
    • Management
  • Mind
  • Tools
  • About

Testing the usability of your website

By Richie Bowden Published January 5, 2010 Updated December 1, 2022

A well organised usability test not only provides feedback from a user’s perspective on the site’s ease of use, but it also points to where improvements can be made. This blog contains details on how best to organise a usability test.

Using an independent set of testers will provide an independent perspective and assessment of the site’s usability and provide important feedback to the website’s designers and developers.
The timing of the test

A usability test is best organised when a new site is close to completion or a new set of enhancements are near to completion for an existing site.

This ensures that a usability review can provide an accurate evaluation before go-live and allows time for any necessary rework. Thus avoiding any ‘disasters’ after the website has gone live.

Who should do the testing?

Ideally, you should seek to get actual users of the website – whether they be company staff or customers of the company. This is the essence of user centered design.

In terms of numbers, a user test team can range from a minimum of five to as many as can be accommodated. The selected users should fit the persona profile of the target audience to ensure that the website is tested from the target audience’s perspective.  The reasoning behind having a minimum of five testers is to provide a range of user backgrounds. For example, when testing an online share trading facility; a good cross-section of testers will include;

  • Experienced trading professionals
  • People who trade on an ad-hoc basis
  • Those who are new to online trading

Test approach

In order to ensure that any potential problems are uncovered, testers should perform actual task scenarios. These tasks can be listed, allowing each tester to note any positive and negative comments for each of the scenarios.

This task list should provide no instruction as regards how to approach or complete the various tasks. The website and its content should provide sufficient explanation in terms of navigation and task completion.

It can be frustrating for project team members to see testers ‘stumbling’ through completing each of the task scenarios. For this reason, team members should not be physically present at the test sessions.

To complete the test sessions, each of the testers should be debriefed to help capture any remaining observations that they have forgotten to note down. The debrief can help to gather feedback on some generic questions such as;

  • How well the tester understands the structure of the website
  • Their thoughts on the type of company image projected by the website

Analysis and application of the feedback

In addition to reviewing the individual comments from testers, the analysis should look for any trends;

  • Were any problems consistently noted ?
  • How many users had the same experience?
  • What were the first impressions on viewing the site?

It is important that the project team consider the feedback constructively and use it to address any weaknesses and to leverage all of the positive features. The website project benefits hugely from this type of structured test approach. The feedback – both positive and negative helps to increase the probability of a successful website launch.

For further information on the various factors that influence a website’s usability, please consult my own blog post on website usability factors.

More on this topic

  • Mobile Apps And Non Profits: Some Legal Considerations
  • What Is the Best Email Verification Tool for Cold Email Outreach?
  • What are Generative Adversarial Networks (and Why you Should Care)
  • Make Your Business Innovative – Smart Hospital
  • Code Coverage vs Test Coverage: Crucial Aspect for Quality Software
  • Businesses Using Web Scraping with Python and Selenium
Produced with AI assistance. Reviewed by the Tweak Your Biz editorial team before publication. See our editorial policy and about page.

About this article

This article is for general information and reflection. It is not professional advice. For your specific situation, consult a qualified professional. Editorial policy →

Posted in Technology

Enjoy the article? Share it:

  • Share on Facebook
  • Share on X
  • Share on LinkedIn
  • Share on Email

Richie Bowden

Richard is a believer and advises companies on the use of Cloud services, Agile and Lean start-up principles. His focus is on innovative solutions that bring practical business benefits.

He has over 18 years experience in a variety of IT roles, including over 10 years management experience working for companies such as IBM Software, Oracle & KPMG Consulting. In his various roles, his focus has been on rolling out innovative IT solutions and services, using user centered design to deliver practical business benefits.

Richie is a PMI certified Project Management Professional and a certified Scrummaster.

Visit author twitter pageContact author via email

View all posts by Richie Bowden

Signup for the newsletter

Sign For Our Newsletter To Get Actionable Business Advice

* indicates required

Related Articles

Technology

When Shigeru Miyamoto designed Donkey Kong in 1981, Nintendo of America had 2,000 unsold Radar Scope cabinets sitting in a warehouse — Miyamoto’s team shipped only the new circuit boards and bezels from Japan, and a six-person crew including Minoru Arakawa and his wife Yoko gutted the cabinets by hand in Redmond, Washington to save Nintendo from bankruptcy in its first US year

Tweak Your Biz Editorial Team June 30, 2026
Technology

Margaret Hamilton coined the term ‘software engineering’ in the mid-1960s while leading the team that wrote the Apollo Guidance Computer code — when the lunar module’s processor overloaded three minutes before Armstrong landed in 1969, her priority-scheduling system shed the lower-priority tasks and kept the descent program running

Tweak Your Biz Editorial Team June 29, 2026
Technology

When Nintendo released the Game Boy in April 1989 with a monochrome screen against the color Sega Game Gear and Atari Lynx, designer Gunpei Yokoi argued the lower-resolution display would give players 30 hours of battery life on four AAs versus six hours for competitors — the Game Boy went on to outsell both rivals combined by roughly eight to one

Tweak Your Biz Editorial Team June 24, 2026

Footer

Tweak Your Biz
Visit us on Facebook Visit us on X Visit us on LinkedIn

Company

  • Contact
  • Terms of Use
  • Privacy Policy
  • Accessibility Statement
  • Sitemap
  • Editorial Policy
  • Corrections

Signup for the newsletter

Sign For Our Newsletter To Get Actionable Business Advice

* indicates required

Copyright © 2026. All rights reserved. Tweak Your Biz.

Disclaimer: If you click on some of the links throughout our website and decide to make a purchase, Tweak Your Biz may receive compensation. These are products that we have used ourselves and recommend wholeheartedly. Please note that this site is for entertainment purposes only and is not intended to provide financial advice. You can read our complete disclosure statement regarding affiliates in our privacy policy. Cookie Policy.

Tweak Your Biz

Sign For Our Newsletter To Get Actionable Business Advice

johnsmith@example.com