March 16, 2020 Last updated March 16th, 2020 1,523 Reads share

5 Unmissable Virtual Reality Trends to Watch in 2020

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VR in gaming underwent a tremendous demand within recent years. More and more people who were even far from gaming asked what is it, and how to try. As of now, many Australians seek the game-rooms to try at least experience playing. Once, some of them buy a VR headset to enjoy the atmosphere of a complete immersion at home. What are the latest trends concerning this hooked setup, and what new users should pay attention to?

Virtual Reality Melbourne Trends

Simple observation of the game innovations is a kind of pursuit of e-sport professionals. However, even amateurs players are interested in devices or gaming equipment to spend their time on. As of now, the most anticipated gaming tournament is The International with its famous Dota. But, who knows maybe in a few years there will be more competition with VR, and where players will need to pass qualification already not only with the scores but an athletic performance. Fun is fun but today lots of people cannot avoid mentioning this device in their daily conversations. It is a kind of way to be trendy.

Both users who are fully not familiarized with it or who can boast some knowledge should consider following the next trends to move with the times:

  • Half-life Alyx release. Even if you have never played this game before, it may draw your attention with a rapidly-growing plot and challenging levels. This first-person shooter is the first full-length designated game for the virtual reality headset. Its release is expected in March of 2020, and players cannot wait to try to dive into the absorbing atmosphere of fights with aliens. There are many online reviews, feedback even though the game is not available yet. And, lots of gamers daily count the days to finally play it.
  • VR streams. This trend is more inherent to professional gamers who for boosting their skills must overview tactics or gaming behavior of others. Along with specialized websites, newcomers in such a gaming industry may use YouTube and start acknowledging whether one or another game is worth their time.
  • Accessories. The most long-hoped-for innovation concerning virtual reality Melbourne is the launch of devices or tools that will help gamers to experience aromas. As of now, such inventions are hard to imagine but developers claim that they are possible. Today, the online market offers potential buyers the next equipment: covers, belt clip cables, sensor mounts, stands, and carrying cases.
  • Responses of competitors. It involves competition between Microsoft and Sony. Who will have more interesting ideas regarding virtual reality equipment? What will be the price? What is more practical and even stylish? For instance, in 2014 Facebook took Oculus (technology company that produces headsets) for 2$bln.
  • Virtual reality gaming impact. Another thing you might find actual is how VR expands the boundaries on the other aspects of life. It may involve the athletic performance that is achieved thanks to daily playing thus moving and burning fat and calories. Or, its usage in other industries to boost education level, pharmaceutical care breakthroughs or even galaxy projections.

Depending on the country, there may be again some fluctuations. For example, virtual reality Melbourne meets the expectations of young generations and starts opening game-rooms for people who want to relax or try out the atmosphere of full immersion. Asian countries are always ahead regarding the gaming industry so that they follow the necessity of launching new accessories. And, at last, the online market has the trends of announcing important events connected with VR. 

Who Are Behind The Curtains of VR?

As long as VR is on everyone’s lips, it is essential to get back to basics. The first device, today else called headset was invented by Ivan Sutherland, a computer expert. And, it appeared on the market in 1968, however, some manifestations of such reality were a long time before observed in the literature. 

The modern understanding or appearance of this device is traced thanks to Microsoft, Sony, Oculus, and HTC that always compete with launching their equipment. Most importantly, with a lack of games designated exclusively for virtual reality, these companies managed to yield many fruits and earn billions of dollars with the accessories. So, it means these companies will seek the chance to promote more gaming instruments and accordingly, more game-developers to appear on the market. Today, you can play virtual reality Melbourne on Skyrim, Beat Saber, Star Trek, Doom, Archangel. And, of course soon Half-Life Alyx. 

If you have never come across this trend, first visit game-rooms instead of buying the accessories, and make up your mind of their relevance. One thing is guaranteed, if you are too tired of routine and boring daily life, a simulated fictional world full of challenges and thrilling experiences will alleviate the symptoms of boredom, and you will substitute a gym for some time. 

virtual reality – DepositPhotos

Kirill Usenkov

Kirill Usenkov

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